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7 days to die traders
7 days to die traders












7 days to die traders
  1. 7 days to die traders how to#
  2. 7 days to die traders generator#
  3. 7 days to die traders full#

This is an example of a Custom city map that I used to create the example shown above: and the elements within the city itself will be randomised each time as well (so different buildings will appear in different places, etc.) but they will fit to constrain within the confines of the layout/size of the city that you choose. All the other elements can still be randomised, e.g. So what do you need to do then?īasically what you need to do is create a “Custom cities map” which you will load into KingGen and that will then determine where the cities are placed everytime you create a new random world. You can freely change and customise all of the other settings to however you like. This can be really be set to whatever you like but you may need to take into account certain things if you do (See The Rules section). Also in the Advanced Settings, I set City and Town Grid Sizes to Medium. I don’t know exactly how much difference it might make but in the KingGen Advanced Settings I made sure to have “Number of Traders” set to Increased and “Traders Location” set to Anywhere. Which you can find here and is completely free: 3. If you don’t have your own editor then I used what the KingGen tutorials recommended: Gimp. It was not I): Ģ.) If you don’t intend on using my city template then you’ll need a suitable graphical editing tool so you can make your own instead.

7 days to die traders

7 days to die traders full#

Thankyou’s and full credits to the owner/maker.

7 days to die traders how to#

I won’t be explaining too much on how to use it.

7 days to die traders generator#

I had to shrink this image to keep it under 2mb for Steam’s purposes but the image below this one should be the correct 4096 x 4096 pixels dimensions and suitable for use in KingGen) Before you begin.ġ.) For starters you’ll need the amazing KingGen random world generator which you can get here (tutorials are on the web page. (Note: The examples I will show you are for 4k-sized maps (4096 x 4096 pixels). Just look at all them traders (the small light blue squares) and I’ve left a nice little 71×71 plot of land in the middle (with at least 10 extra spacing around the edges to account for any Trader invulnerability overlap) with which to build my headquarters on. This solution worked for me, and if you find a more efficient way to get rid of the trader, please share any thoughts or concerns.This is just a quick guide on how to “force” a lot of traders to appear on a KingGen created world. (This backpack is blue, almost like a friends backpack that you either have invited to your party or allied with). So you will know you officially have eliminated the trader when a backpack is near by, for me the backpack that use to belong to the trader spawns at the level you started with them above the hole. But be sure to check the console for info regarding the trader through this process, maybe it might say something about that. Or gets crushed from the Terrain Add Tool. I assume that the trader gets pushed out of bounds, out pass the bedrock zone to the point that the game knows this but sadly can't keep them alive. Now I don't know why or how the trader dies but it seems it happens when you fill the hole with the trader in it.

7 days to die traders

Fill the hole you made with the Terrain Add Tool (Hold left click to start filling) to the point where it completely fills the hole with terrain and make sure you also fill the place where the trader is (Remember the trader is at the bottom of the hole you made) to the point where the trader will surprisingly die. then using another Dev tool, the Terrain Add Tool, you can access this tool by pressing u for the creative menu and type Dev in search bar and select the Dev : Terrain Add Tool (the icon looks like a grass block with a + sign) and while at the bottom of the hole you have made - use the tool, the Terrain Add Tool (In the game, it looks like a giant sphere when you equip and hold in your hands) the tool adds terrain to the world. Now using the super digger shot the blocks around and directly below the trader to plunge the trader into the bottom of the world, to the point where you cannot pass the bedrock zone at the bottom of the world. Use the Dev : super digger, which is a Dev tool (Press F1, type cm (Creative Menu is now active), press u on keyboard to pull up the Creative Menu, type super digger or just click the Dev tool icon (Dev Blocks) which looks like 3 pc's icon and select the Dev : super digger or type Dev in the search bar to list all the Dev tools. Then if you want to get rid of the trader now, you can use the following steps. If you spawned a trader while the Debug Menu is active ( pressing F1, type dm (Debug Menu) into the console, enter, press F6 for spawning menu and you can spawn the trader. But first lets walk you through the steps to get this situation. Hey guys, so I found a solution to get rid of trader.














7 days to die traders